June 08

CODE UPDATE : STERN’S IRON MAIDEN PRO & LE : VERSION V1.00.0

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NEW CODE! Stern Pinball has posted Iron Maiden code version 1.00.0 for the Pro, Premium, and Limited Edition models.

This code contains the new ultra wizard mode, “Run to the Hills”. It also contains game fixes, adjustments, and enhancements!

Pro – v1.00.0:
http://www.sternpinball.com/games/iron-maiden/pro

Premium – v1.00.0
http://www.sternpinball.com/games/iron-maiden/premium

Limited Edition – v1.00.0:
http://www.sternpinball.com/games/iron-maiden/le


LE / PREM

V1.00.0 – June 6, 2018
======================
– Run to the Hills – ultra wizard mode added
– Skill Shot – added Super Secret Skill shots
– Super Slings – added a total screen when the ball ends
– Loop Jackpots – added a total screen when the ball ends / loop jackpot timer expires
– Mummy Multiball – Mummy Super Jackpots are now showing the total multiplier for level 2 jackpots not just the bullseye multiplier
– Hallowed be thy Name – decrease the final escape shot from 15M to 10M
– Fear of the Dark – right spinner will not end the lit spinner phase until 2 seconds after the last shot was made
– Trooper Locks – fixed an issue where lock would sometimes trigger when a ball is released from the Tomb to the playfield
– Two Minutes to Midnight – fixed an issue where you could be awarded the left spinner jackpot twice if it was the last shot lit
– Two Minutes to Midnight – fixed an issue where the outlane drain speech is heard when the ball saver is active
– Cyborg Multiball – added intro sound effect when mode title is displayed
– Cyborg Multiball – added audible timer to single ball play timer
– Eddie Cards – added speech for level 2 Eddie card collection
– Eddie Cards – fixed an issue where lighting the Cyborg Eddie card last would allow you to start the Number of the Beast before Cyborg Multiball
– Eddie Cards – fixed an issue if you lost to the Beast you couldn’t re-light the Mummy Eddie card
– Tomb Award – the 50M point award now also awards a random level 2 Eddie card
– Sarcophagus Lock – improved sarcophagus lock handling
– Sarcophagus Lock – now unloads any balls on game startup
– Sarcophagus Lock – added instructional text to display effect
– Guardian Diverter – light show has been improved when opening / closing
– Guardian Diverter – fixed an issue where the light in the tomb passage would be dark when locking a ball in Mummy Muliball
– Guardian Diverter – door closing sound is now in sync with the mech
– Center Up / Down Ramp – when battle is lit, the ramp will now move down and back up during a ball search to free any balls
– Multiplayer – added additional Beast callout variations when “Player X – You’re Up” speech happens
– RGB Beacon Light Shows – added mainplay background effect
– RGB Beacon Light Shows – added madness mode background effect
– RGB Beacon Light Shows – added skill shot awarded effect
– RGB Beacon Light Shows – all mode shots are now highlighted on the beacon with the same color that the RGB arrow was for the shot made
– RGB Beacon Light Shows – fixed an issue where the beacon background light effect was still running when completing the mode
– Playfield Validation – served balls to the shooter lane will now autoplunge when playfield is invalid after first skill shot attempt
– Audits – added all tomb award levels
– Audits – added for Number of the Beast mode
– Improved stability
– System – Updated to V2.03
– DIAG->NODE->COMM test would occasionally falsely report address collisions, this has been corrected.
– Adjustment Changes:
– ‘EXTRA BALL/POWER SHOTS COMPLETE’ – now allows ‘NO EXTRA BALLS’ as a minimum, and 5 as a maximum
– added ‘LOOPS TO AWARD EXTRA BALL’ – awards extra ball when loop number is met, can be set to ‘NO EXTRA BALLS’, defaults to 50
– added ‘MODE START SCOOP SENSITIVITY’ – INSTANT – (default) mode starts when scoop switch is first detected, or SETTLE – mode starts after ball settles in scoop
– added ‘MADNESS MODE ENABLED’ – YES – (default) Can I Play with Madness mode will play for the tomb award, or NO, you will get 15M Power Jackpot boost for the tomb award


PRO :

V1.00.0 – June 6, 2018
======================
– Run to the Hills – ultra wizard mode added
– Skill Shot – added Super Secret Skill shots
– Super Slings – added a total screen when the ball ends
– Loop Jackpots – added a total screen when the ball ends / loop jackpot timer expires
– Mummy Multiball – Mummy Super Jackpots are now showing the total multiplier for level 2 jackpots not just the bullseye multiplier
– Hallowed be thy Name – decrease the final escape shot from 15M to 10M
– Fear of the Dark – right spinner will not end the lit spinner phase until 2 seconds after the last shot was made
– Two Minutes to Midnight – fixed an issue where you could be awarded the left spinner jackpot twice if it was the last shot lit
– Two Minutes to Midnight – fixed an issue where the outlane drain speech is heard when the ball saver is active
– Cyborg Multiball – added intro sound effect when mode title is displayed
– Cyborg Multiball – added audible timer to single ball play timer
– Eddie Cards – added speech for level 2 Eddie card collection
– Eddie Cards – fixed an issue where lighting the Cyborg Eddie card last would allow you to start the Number of the Beast before Cyborg Multiball
– Eddie Cards – fixed an issue if you lost to the Beast you couldn’t re-light the Mummy Eddie card
– Tomb Award – the 50M point award now also awards a random level 2 Eddie card
– Sarcophagus Lock – added instructional text to display effect
– Multiplayer – added additional Beast callout variations when “Player X – You’re Up” speech happens
– Playfield Validation – served balls to the shooter lane will now autoplunge when playfield is invalid after first skill shot attempt
– Audits – added all tomb award levels
– Audits – added for Number of the Beast mode
– Improved stability
– System – Updated to V2.03
– DIAG->NODE->COMM test would occasionally falsely report address collisions, this has been corrected.
– Adjustment Changes:
– ‘EXTRA BALL/POWER SHOTS COMPLETE’ – now allows ‘NO EXTRA BALLS’ as a minimum, and 5 as a maximum
– added ‘LOOPS TO AWARD EXTRA BALL’ – awards extra ball when loop number is met, can be set to ‘NO EXTRA BALLS’, defaults to 50

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