July 07

CODE UPDATE : STERN’S IRON MAIDEN PRO & LE : VERSION V1.02.0

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Stern Pinball has posted Iron Maiden code version 1.02.0 for the Pro, Premium, and Limited Edition models.

This code update contains various bug fixes, game adjustments, and enhancements.

Pro – v1.02.0:
http://www.sternpinball.com/games/iron-maiden/pro

Premium – v1.02.0
http://www.sternpinball.com/games/iron-maiden/premium

Limited Edition – v1.02.0:
http://www.sternpinball.com/games/iron-maiden/le


LE/PREM

V1.02.0 – July 3, 2018
======================
– Trooper Multiball – fixed issues with Trooper intro not launching balls into play and sometimes ending the ball without ever launching balls or starting ball save
– Trooper Multiball – fixed an issue where the 3rd lock would conflict with the Number of the Beast lit shots when you have Up/Down Ramp disabled, the Number of the Beast will be started in this case
– Trooper Multiball – hitting Add-A-Ball during the grace period will now restart the mode
– Trooper Multiball – fixed an issue where starting the mulitball stacked with a single ball mode doesn’t award you the shot for the stacked mode if it is lit on the orbit
– Mummy Multiball – fixed an issue with Sarcophagus Jackpots not awarding playfield multiplier
– Mummy Multiball – adding callouts for Sarcophagus Jackpots for Triple and Quintuple Jackpots when multiplied by playfield multiplier
– Mummy Multiball – hitting Add-A-Ball during the grace period will now restart the mode
– Mummy Multiball – Super Jackpot now blinks center arrow red (along with Pharaoh Target and under ramp flasher light show)
– Timed Battle Modes – fixed an issue with timed modes that are killed by restarting the game (via long press of the start button), would not completely kill their timers
– Can I Play with Madness – fixed an issue where grace period shots to the scoop will bring up the lock timer to countdown and the panel never goes away when it expires
– Can I Play with Madness – hitting Add-A-Ball during the grace period will now restart the mode
– Guardian Diverter – fixed an issue where disabling only the Sarcophagus Motor would not allow the diverter to open to make the shot into the tomb
– Revive – fixed issues with revive taking a ball away when the ball saver was running during certain modes
– Skill Shot – fixed an issue where it was possible to hit 2 Secret Skill Shots on the same ball, only one allowed
– Super Skill Shot – hitting the mini loop can now extend the Super Skill Shot timer and increases the award for finishing the shot
– Secret Skill Shots – fixed an issue where plunging the Big Loop would not invalidate Secret Skill Shots from the inlane / outlane
– Center Up/Down Ramp – now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
– Sarcophagus Motor – now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
– Guardian Diverter Motor – now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
– Score Frame – fix credits overlap with the score frame when you have partial credits
– Sound – updated Big Loop and Mini Loop entry sound effects
– Speech – added more callouts to the game as well as the sound test
– Balanced skill shot scoring
– Added “dirty pool” callout and effect for aiballs landing in sarcophagus. It will also credit the player for an instant lock.

– Adjustment Changes:
– added ‘BONUS COUNTDOWN USES SHAKER’ – defaults to NO, turn to YES for a shaker effect during bonus countdown
– added ‘SECRET SKILLSHOTS’ – defaults to YES, turn to NO to disable all secret skill shots (defaults to NO in competition mode)
– changed ‘AUTO REPLAY START’ – maximum value to 1B
– changed ‘DYNAMIC REPLAY START’ – maximum value to 1B
– changed ‘REPLAY LEVEL #1’ – maximum value to 1B
– changed ‘REPLAY LEVEL #2’ – maximum value to 1B
– changed ‘REPLAY LEVEL #3’ – maximum value to 1B
– changed ‘REPLAY LEVEL #4’ – maximum value to 1B


PRO :

V1.02.0 – July 3, 2018
======================
– Trooper Multiball – fixed issues with Trooper intro not launching balls into play and sometimes ending the ball without ever launching balls or starting ball save
– Trooper Multiball – fixed an issue where the 3rd lock would conflict with the Number of the Beast lit shots, the Number of the Beast will be started in this case
– Trooper Multiball – hitting Add-A-Ball during the grace period will now restart the mode
– Trooper Multiball – fixed an issue where starting the mulitball stacked with a single ball mode doesn’t award you the shot for the stacked mode if it is lit on the orbit
– Mummy Multiball – fixed an issue with Sarcophagus Jackpots not awarding playfield multiplier
– Mummy Multiball – adding callouts for Sarcophagus Jackpots for Triple and Quintuple Jackpots when multiplied by playfield multiplier
– Mummy Multiball – hitting Add-A-Ball during the grace period will now restart the mode
– Mummy Multiball – Super Jackpot now blinks center arrow red (along with Pharaoh Target and under ramp flasher light show)
– Timed Battle Modes – fixed an issue with timed modes that are killed by restarting the game (via long press of the start button), would not completely kill their timers
– Tomb Open Sound – added back in tomb open sound effect that plays when the display shows the tomb opening, was removed inadvertently
– Revive – fixed issues with revive taking a ball away when the ball saver was running during certain modes
– Skill Shot – fixed an issue where it was possible to hit 2 Secret Skill Shots on the same ball, only one allowed
– Super Skill Shot – hitting the mini loop can now extend the Super Skill Shot timer and increases the award for finishing the shot
– Secret Skill Shots – fixed an issue where plunging the Big Loop would not invalidate Secret Skill Shots from the inlane / outlane
– Score Frame – fix credits overlap with the score frame when you have partial credits
– Sound – updated Big Loop and Mini Loop entry sound effects
– Speech – added more callouts to the game as well as the sound test
– Balanced skill shot scoring
– Adjustment Changes:
– added ‘BONUS COUNTDOWN USES SHAKER’ – defaults to NO, turn to YES for a shaker effect during bonus countdown
– added ‘SECRET SKILLSHOTS’ – defaults to YES, turn to NO to disable all secret skill shots (defaults to NO in competition mode)
– changed ‘LEFT FLIPPER POWER’ default to HARD
– changed ‘RIGHT FLIPPER POWER’ default to HARD
– changed ‘AUTO REPLAY START’ – maximum value to 1B
– changed ‘DYNAMIC REPLAY START’ – maximum value to 1B
– changed ‘REPLAY LEVEL #1’ – maximum value to 1B
– changed ‘REPLAY LEVEL #2’ – maximum value to 1B
– changed ‘REPLAY LEVEL #3’ – maximum value to 1B
– changed ‘REPLAY LEVEL #4’ – maximum value to 1B