February 24

CODE UPDATE : BATMAN 66 CODE 0.88.0 UPDATE

28276605_10156278153734244_8781626562934190351_n.jpgStern Pinball has posted new Batman code version 0.88.0 for the Premium, Limited Edition, and Super Limited Edition models.

This code adds additional polish and contains bug fixes.

Super Limited Edition – v0.88.0:
http://www.sternpinball.com/game-…/game-code-batman-super-le

Limited Edition – v0.88.0:
http://www.sternpinball.com/game-code/game-code-batman-le

Premium – v0.88.0:
http://www.sternpinball.com/game-c…/game-code-batman-premium

This update and read me files can also be found on our website, www.sternpinball.com, in the game code library.


V0.88.0 – Feb. 22, 2018
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– Removed the ability to stack MAJOR VILLAIN modes.
– Reworked the RIDDLER mode to add collect/continue and additional shots.
– Implemented an adjustment the for combos (COMBO LIGHTS BEHAVIOR,
default = FLASH ONCE) that shows the new combo shots that are lit for
much less time when a new combo is started. This keeps the blinking
red arrows from covering up the mode/multiball arrows for too long.
(Other options are: NONE, ALWAYS (ALWAYS is the old default behavior
prior to this release).
– Added two more parts to the Mr. Freeze mode that includes Batman
and Robin frozen in blue and green ice cones, along with the final
fight sequence at the end of Episode #54.
– Added some code to ignore the BATMOBILE SPINNER for a period of time
shortly after the TURNTABLE stops moving.
– Fixed sequencing w/ MINOR VILLAIN mode select and VILLAIN ESCAPE start.
The start effect for VILLAIN ESCAPE will now run after a MINOR VILLAIN
has been selected.
– The TV light on left loop is now turned OFF when the BATUSI wizard mode
is able to start on the same shot.
– Reworked the handling for the launch button so there is less likelihood
of inadvertently using up a gadget when the player is trying to launch
the ball using the fire button.