February 13

CODE UPDATE : STERN’S STRANGER THINGS: VERSION 0.84.0

2-12-2020 8-06-39 PM.jpg

NEW CODE! Stern Pinball has posted new Stranger Things code v0.84.0 for the Pro, Premium, and Limited Edition models.

This update contains custom interactive code incorporated to activate the brand new UV lighting kit accessories that will turn your Stranger Things pinball playing experience upside down! This one-of-a-kind UV lighting kit will light up during dramatic events and experiences throughout gameplay, immersing players further into the Stranger Things universe! More information on this accessory which will work across all models of Stranger Things can be found here – https://shop.sternpinball.com/products/stranger-things-uv-lighting-kit

This code update also features a new way of battling and defeating the Demogorgon across all models in addition to providing brand new projector content for LE owners. This code also contains bug fixes, additional polish, and game enhancements.

Pro – v0.84.0:
https://sternpinball.com/?post_type=game_code&s=Stranger+Things+Pro

Premium – v0.84.0:
https://sternpinball.com/?post_type=game_code&s=Stranger+Things+Premium

Limited Edition – v0.84.0:
https://sternpinball.com/?post_type=game_code&s=Stranger+Things+LE


Update instructions:
Download the zip file.
Unzip the file; this will create a folder that contains file(s).
Open the folder, copy the file(s) to the root level of a USB stick. (Do not
copy the folder.)
Power the game off.
Insert the USB stick.
Turn the game on.
After the game boots up, there will be an option for software update.
The volume buttons change options for full or quick update. The enter button
selects the option and starts the update.
Once the update is completed, turn the game off and remove the USB stick.
Turn the game on and the game will be running the new code.

LE/PRE V0.84.0 – February 12, 2020
=====================

– Now the 2X scoring lamp insert is disabled during 2X scoring. Instead, only
the 2X Playfield Multiplier lamp is active.
– Increased the blink frequency and overlapped the Christmas lights on the
left/right ramp secondary display effects.
– Fixed a bug where the Demogorgon Roar light FX at the start of Demogorgon
modes and multiballs were being obfuscated.
– Added strobing colors to the double and triple jackpot Telekinesis Multiball
secondary display FX.
– Added UV lamp FX to the 5 Demogorgon mode/multiball Start, Bash and Award events.
– Added Demogorgon shaking FX to the 5 Demogorgon mode/multiball Start events.
– Added new Telekinesis Multiball secondary display jackpot ramp effects.
– Fixed a bug where, if a game was tilted, the game could reset upon entering
the diagnostics menu system.
– Changed the scoring for Bust Out and What’s That. Killing the Demogorgon via
a shot into the head with no misses multiplies the score award by 1.5X.
Killing the Demogorgon via bashing gives an award worth .5X.
– Changed the scoring for Trap’Em, Run Will and Can’t Stop This. The Hurry Up
Award is worth 1.5X if the Demogorgon is killed via a shot into the head
with no misses, and worth .5X if the Demogorgon is defeated via bashing.
The Super Jackpot Hurry Up award is not multiplied as the above examples, i.e.
the value is already lowered over time when not shot/scored.
– Added Christmas lights flickering on the secondary display ramps.
– Added a damage Progress Bar to Bust Out, Trap’Em, What’s That, Run Will and
Can’t Stop This. It appears when the player has an opportunity to bash/kill
a Demogorgon during these modes/multiballs, i.e. when the center ramp is down.
– Fixed a bug in Run Will where the Double Jackpot text was not being displayed.
– Fixed a bug in Run Will and Can’t Stop This where bashing the Demogorgon
didn’t eventually result in a kill.
– Added mystery question marks to the Where’s Barb secondary background display.
– Extended the grace period of the moving arrow drop target award during Skill shot.
– Now the Skill Shot arrows blink faster to draw attention to the sweeping lights.
– Added lightning effects to the Telekinesis Multiball secondary display awards.
– Added double and triple jackpots to the Telekinesis Multiball left ramp
secondary display.
– Added logic to the Skill Shot rule which disallows the left lane target and
left lane switch from prematurely stopping the drop target skill shot.
– Fixed a problem where text on the secondary display left billboard was not centered
– Added Demogorgon Bashing to the “Trap’Em”, “Run Will” and “Can’t Stop This”
rules. Now the Demogorgon can be killed by bashing it several times in addition
to shooting the ball into the Demogorgon’s head.
– Added an adjustment that allows the operator to change the number of hits/bashes
that are required to kill a Demogorgon.
– Reduced secondary display playfield reflection on the drop targets.
– Updated secondary display Chevron frames for smooth looping.
– Fixed a problem where black frames appeared at the start of secondary
background display awards.
– Added Demodog animation to the right ramp targets.
– Changed the secondary display Alphabet Wall letters to make them more readable.
– Added Demogorgon Bashing to the “Bust Out” and “What’s That” rules. Now the
Demogorgon can be killed by bashing it several times in addition to shooting
the ball into the Demogorgon’s head.
– Fixed a bug where the High Score Enter Initials display effect took too long
to time out.
– Removed a display glitch at the start of the spinners overlay display effect.
– Added light lock graphics to the left and right targets secondary display.
– Fixed a Quarter Hunt startup display effect glitch.
– Added logic to reduce phantom left ramp awards.
– Added audits to Bust Out, Trap’Em, What’s That, Run Will and Can’t Stop This
that tracks the number of times the Demogorgon was hit (and the ball did not
go into the Demogorgon’s Head).
– Changed the rules for Turn up the Heat. Now the inner Left/Right lane shots
are worth more, i.e. 8 degrees for each made shot. Also, once the thermometer
reaches 98 degrees the game stops lowering the temperature.
– Now the Turn up the Heat inner lane shot arrows blink (instead of being on
solid) to indicate that those shots are more valuable.
– Added outlines to the Attract mode text effects to make them more readable.
– Added audits to Bust Out, Trap’Em, What’s That, Run Will and Can’t Stop This
to track the number of awards given for shooting the ball into the Demogorgon’s
head.
– Fixed a problem where the Demodog Ready display effect was active when it
should not have been.
– Added an adjustment to let the game know if a UV light kit has been installed.
– Added UV light effects to the Upside Down Hurry Up rule (Start, Background,
Award, Incomplete, Completed).
– Added an Upside Down Hurry Up Incomplete sound FX.
– Now the Season 1 mode(s) start display effects, when started via the left
ramp at the same time Telekinesis Multiball is started, are shown after the
Telekinesis Multiball display effect presentation has finished.
– Fixed a problem where a Bullies secondary display effect would allow the
alphabet wall display effect to show for 1 frame.
– Fixed a problem where a Lure Dart secondary display effect would allow the
alphabet wall display effect to show for 1 frame.
– Fixed a problem where the Lure Dart background display animation would not run.
– Optimized the secondary display for streaming graphics.
– Added new projector test to the test menu. This adjusts the right ramp.
– Now Operation Mirkwood awards are allowed to interrupt each other.
– Fixed a problem where multiple drop targets were hit at once and only one of
the letters was turning red.
– Added Quarter Hunt Ramp award display effect that was not playing.
– Improved the resolution of the score frame scores.
– Fixed an issue with the player’s score when it reached the billions in a 4
player game, i.e. it would overflow the bounds of the score frame box.
– Modified Get Me Out to play the next background movie when the Get Me Out
foreground display effect ends.
– Fixed a bug with Quarter Hunt where the Progress meter was appearing on
both displays.
– Added logic allowing the Quarter Hunt secondary display graphics to appear on
the LCD display when the ramp is in the down position.
– Fixed an animation glitch that occurred at the end of the Break Out award
display effect.
– Added Get Me Out background videos to the LCD display.
– Changed secondary display art for the Lure Dart background display effects
– Added/Resized Lure Dart secondary display artwork.
– Fixed Lure Dart projector award screens to be aligned and adjusted with the
secondary display drive in surface.
– Fixed an issue where the background videos weren’t being played in proper order.