October 16



NEW CODE! Stern Pinball has posted Jurassic Park code v0.91.0 for the Pro, Premium, and Limited Edition models.

This code contains bug fixes, enhancements and additional polish.

Pro – v0.91.0:

Premium – v0.91.0:

Limited Edition – v0.91.0:

V0.91.0 – October 16, 2019
– Control Room Mode Select – fixed an issue where players 2-4 couldn’t select any Control Room modes after they had already been played since boot up
– Control Room Modes – fixed an issue where lighting another Control Room mode before finishing the first one could result in the final shot of the control room mode starting the next one immediately
– Raptor Tower Combo – added Raptor Tower Combo (Left Loop to Raptor Tower) that awards 3X tower value + 2 tower shots progress
– Raptor Up Post – faster firing of the Raptor Up Post when the ball is detected entering the raptor pit
– Inlane Up Post – when ball is held when first paddock is starting with ‘System Failure’ video, you can now use both flippers to release the ball and video / sound effects will continue to play out
– Raptor Locks – Raptor Target progress reset is based off of number of times Raptor Multiball is started, this is now the same regardless of if the mode was started from Smart Missile or normally
– T-Rex Encounter – added T-Rex mech choreography when mode is progressed
– Amber Pops / Targets / Slings / Ramps – in competition mode these are now in this fixed order for all players, when competition is off they are in a random order
– Super Supply Drop – added a display effect when Super Supply Drop is lit that shows what the award is going to be if you hit the Supply Drop target
– Super Supply Drop – added new Super Supply Drop ready callouts
– Nedry Award – added video and sound effects to the award
– Light Shows – removed ‘Shoot Again’ insert from full playfield light shows during the game
– Light Shows – removed the lockdown bar LED from the ‘System Failure’ light show, button is not active at that time
– Paddock Info – ‘Interactive CD-ROM’ screen will kill all sounds when skipped by using both flippers
– Sound Test – fixed an issue where some sounds in sound test would also flash lights on the playfield

– Adjustment Changes:
– changed ‘RIGHT FLIPPER POWER’ – default to 235 from 255
– added ‘MAP – START PADDOCK’ – default to MAIN GATE, the game can start from any paddock in the game, passed paddocks will be treated as dinosaur escapes