October 10

CODE UPDATE : STERN’S JURASSIC PARK: VERSION V 0.90.0

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NEW CODE! Stern Pinball has posted Jurassic Park code v0.90.0 for the Pro, Premium, and Limited Edition models.

This code contains bug fixes, enhancements and additional polish.

Pro – v0.90.0:
https://sternpinball.com/?post_type=game_code&s=Jurassic+Park

Premium – v0.90.0:
https://sternpinball.com/?post_type=game_code&s=Jurassic+Park+Premium

Limited Edition – v0.90.0:
https://sternpinball.com/?post_type=game_code&s=Jurassic+Park+LE


V0.90.0 – October 9, 2019
============================
– Fossils – all fossils can now be collected
– Fossils – fossils sets now give awards when collected
– Smart Missile – display effect priority improvements during multiball
– Smart Missile – 3 second countdown now allows you to select from 1 of 6 awards with the action button, you are choosing the award that will be collected if you successfully hit the pop target
– Smart Missile – choice that is on the screen when countdown expires is the selected award
– Smart Missile – all choices also give 10M points + 5M points each successful smart missile, in addition to one of the choices below when the award is collected
– Smart Missile – choice 1 – Complete Chaos OR Super Supply Drop (when Chaos is lit or started already)
– Smart Missile – choice 2 – Clear Paddock (when in a Paddock) OR Super Combos
– Smart Missile – choice 3 – one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape
– Smart Missile – choice 4 – one of the following: +5 Rescues / +10 Rescues / Raptor Multiball / Extra Ball / Fossil / Super Escape
– Smart Missile – choice 5 – 25M Points
– Smart Missile – choice 6 – Abort – cancels the smart missile launch to save for later (shoot Truck to re-light inlane)
– Smart Missile – more awards may be added in future updates
– Amber Targets / Slings / Ramps / Pops – now start a timer that allow you to hit that shot for a 1X amber award
– Amber Targets / Slings / Ramps / Pops – added total screens for each
– Super Supply Drop – no longer cycles forever, it is a limited number of awards that can only be given once per game
– Super Supply Drop – removed Super Combos from the random awards eligible, this has been moved to Smart Missile
– Super Supply Drop – removed Fossil award, this has been moved to Smart Missile
– Super Supply Drop – removed 30M award… not needed since there are point awards for Loop Awards in between each Super Supply Drop being lit
– Escape – added display effect for Escape Ball Save
– Loop Rule – adjusted thresholds for loop awards, first one is 3 and then every 5
– Easier Loop Awards Perk – fixed an issue where perk was only adjusting the first award threshold and not later award thresholds
– Easier Inlanes Perk – fixed an issue where perk was only adjusting the first award threshold and not later award thresholds
– Boost Amber Perk – gives a one time increase to the amber bonus of 1M (in addition to the +15K per pop bumper hit)
– M-A-P Spellout – added light shows for collecting, completing, and lit on the back panel lights
– Advance Paddock – when next paddock is lit the sign lamp will now flash
– 2X Playfield – added light shows when 2X playfield is lit and started
– Multiballs – fixed an issue where totals wouldn’t show up on double drains
– Raptor Locks – fixed an issue with multiplayer games where lock progress could be changed by other players lighting lock
– Raptor Tri-Ball – fixed an issue where the first Super Jackpot you hit could be hit multiple times even though it was not lit anymore
– Raptor Tri-Ball – fixed an issue in background lamp effect where the ‘S’ light in chaos phase would stick on when the shot was not lit anymore
– Raptor Tri-Ball – 2x multiplier timer no longer uses score frame timer, lamp effect on raptor pit flasher now times down with a flash effect
– Raptor Tri-Ball – added instructional text to the background display effect
– Raptor Tri-Ball – total video added along with sound effects
– Raptor Tri-Ball – jackpot sound effects are louder
– Raptor Tri-Ball – when a ball is locked for 2x multiplier you can reset the timer by hitting the up post into the ball again
– Raptor Tri-Ball – when a ball is locked for 2x multiplier ball search will no longer release the ball
– Raptor Tri-Ball – added a better kick out warning light show when locked ball is released
– Chaos Spellout – fixed an issue where the chaos letter award light show would play twice sometimes
– Chaos Spellout – chaos letter lightshow no longer turns GI off
– Chaos Multiball – fixed an issue where the ‘Ball Added!’ text was not showing up on the display when being awarded
– Restore Power – added spinner flasher effects when spinner is hit
– Control Room Modes – added instructional text to background display effect
– T-Rex Mech – now performs shows when holding a ball waiting for mode intros to start
– T-Rex Event Modes – when T-Rex Event is ready the sign lamp will now flash
– T-Rex Event Modes – added instructional text to background display effect
– T-Rex Event Modes – fixed an issue in multiplayer games where restarting a game could cause the second player to skip his Feed T-Rex / T-Rex multiball
– T-Rex Feed Hurry Up – now collected when the ramp entry opto is crossed
– T-Rex Feed Hurry Up – added background lamp effects when running
– T-Rex Feed Hurry Up – added sound effects for hitting boost shots while the hurry up is running
– T-Rex Multiball – added new mode start lamp / shaker motor effects
– T-Rex Multiball – fixed an issue where the game would crash after getting Super Jackpot and X Eligible Jackpot on the same Left Ramp shot and continuing the multiplier increase until the Helipad shot
– King of the Island – updated the sound effect for jackpots
– Pteranodon Attack – added background lamp effects when running
– Pteranodon Attack – timer no longer pauses for pop bumper hits
– Bonus – now kills other sound effects so the bonus count up doesn’t conflict with other sounds
– Tilt Warning – tilt warning display effect / sound no longer truncates
– Sound – sound fx mix has been adjusted
– Sound – T-Rex roars are now louder
– Shaker Motor – shaker adjustments for MINIMAL, MODERATE, and LONG have been adjusted a bit lower
– Attract Mode – tutorial videos for main game objectives have been added
– Attract Mode – lock out the action button from playing no credits sound over and over
– Switches – fixed an issue with SIXTH COIN SLOT now properly associated with the 6th switch instead of the 5th switch
– Switches – corrected the wire color for the 6th coin switch
– Diagnostics – T-Rex Vertical and Horizontal Motor Tests – both now do a homing motor sequence for the stepper motor before allowing input
– Diagnostics – T-Rex Vertical Motor Test – fixed an issue where a bad switch would crash attempting to display the switch number

– Adjustment Changes:
– changed ‘KOTI MB BALL SAVE TIMER’ – defaults to 30 instead of 20, max has changed to 40 instead of 30
– changed ‘LIGHT ESCAPE TIMER DECREASE’ – defaults to 5 instead of 4
– changed ‘LIGHT ESCAPE TIMER MINIMUM’ – defaults to 5 instead of 6
– removed ‘T-REX STEP SLURP HOLD TICKS’
– added ‘T-REX STEP KEEP JAW OPEN TICKS’ – amount of time to delay when the ramp entry opto is tripped and the jaw is signaled to close
– added ‘T-REX STEP THROW TICKS’ – amount of time to delay when the T-Rex starts thrashing to the time the jaw coil releases the ball
– added ‘T-REX STEP DROP JAW OPEN TICKS’ – amount of time to hold jaw open when dropping the ball into the wireform
– added ‘T-REX STEP THROW JAW OPEN TICKS’ – amount of time to hold jaw open when throwing the ball from the thrashing motion

– System – Updated to V2.35
– Updated to nodeboard firmware v0.52.0

– Added Standard Adjustment “MAX PLAYERS PER GAME”. Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.