April 08

CODE UPDATE : STERN’S THE MUNSTERS : VERSION 0.98.0

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NEW CODE! Stern Pinball has posted The Munsters code version 0.98.0 for the Pro, Premium, and Limited Edition models.

This code contains bug fixes, enhancements and additional polish.

Pro – v0.98.0:
https://sternpinball.com/?post_type=game_code&s=Munsters

Premium – v0.98.0
https://sternpinball.com/?post_type=game_code&s=Munsters+Premium

Limited Edition – v0.98.0
https://sternpinball.com/?post_type=game_code&s=Munsters+LE


Update instructions:
1 – Download the zip file
2 – Unzip the file, this will create a folder that contains SPK file(s).
3 – Open folder, copy only the file(s) to the root level of a USB stick. Do
not copy the folder.
4 – Power game off
5 – Insert USB stick
6 – Turn on game
7 – After game boots up it will give the option for software update
8 – Volume buttons change options for full or quick update. Enter selects the
option and starts the update.
9 – Once update is completed game will prompt user to power game off and
remove USB stick.
Online PDF of adjustments and installs:
https://sternpinball.com/wp-content/uploads/2019/03/The-Munsters-Installs-and-Adjustments.pdf

LE/PREMIUM V0.98 – April 1, 2019
================================
Fixed:
– Fixed ALLOW SPOT ATTRACT adjustment. If off it will stop the toy from
raising in the attract mode.
– Fixed an issue where the grandpa background would continue to run after it
was over.
– Fixed an issue where tilt would go on too long after all the balls where
drained.
– Fixed sounds being called during test mode
– Fixed the timing of the Zap Jackpot background lamp effect. Zap Jackpot will
no longer show through when they should not.
– The Machine award screen will no longer stay on the display longer than it
should.
– Enlarging Ray can now be awarded from Mystery

New:
– Added an adjustment to disable the lower playfield.
– Added a lamp effect during Grandpa Multiball
– Added a lamp effect during The Machine
– Added Herman Multiball Jackpot lamp effect.
– Added Munster Madness Multiball Jackpot lamp effect.

Tweaked:
– Increased jackpot sounds during Grandpa Multiball
– Tweaked Shaker motor effect during Super Jackpot award sequence. It’s now
less intense and it’s more fun.
– Added more intelligence to Mystery. It will start something when the player
has less going on.
– If you attempt DOUBLE SUPER SKILL SHOT when you have GRANDPA LABORTORY lit
the game will give you extra lower playfield time to complete both.
– Cleaned up the much of the choreography pacing between DOUBLE SUPER SKILL
SHOT, MYSTERY, and GRANDPA’S LABORTORY.
– Made the skill shot timer not pause for inactive balls.
– Removed the feature adjustment – START GAME ON CREDIT. This functionality is
now handled by the system.
– Improved the volume and priority of the GRANDPA LABORATORY kick-out sounds
– Reduced how many areas are needed for the first set of areas in MUNSTER
MADNESS LEVEL I from 5 areas to 3. This will do two things.
1 – Average and lesser players will be able to get to the HURRY-UP
STAGE easier. Having a better chance to shoot for the Hurry-UP and
then see the rest of the multiball.
2 – Better than average players that can trap-up the balls and shoot
the lower playfield will have less of what is easy for them and be
more challenging overall. After the 3 sets of areas the player is
forced to play the whole game and put the ball at risk more.

Moved to the new system V2.25:
Added Standard Adjustment #57 “PRICING FORMAT”. Values are:
“STANDARD”, “MINIMAL”, “STD W/ MONETARY SYMBOL”,
and “MIN W/MONETARY SYMBOL”

“MINIMAL” will replace consecutive identical coin/credit increments with “..”

“MONETARY SYMBOL” will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE,
or TAP.

USA 13 (as opposed to the current active GAME PRICING) is used to
demonstrate the effects of the different options in the Service Menu as
there is a difference between STANDARD and MINIMAL formatting. (and there
may not be in the current active pricing).

STANDARD
– USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
– USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00

MINIMAL
– USA 13 would be formatted as: 1/1.00 .. 7/5.00
– USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00

STD W/MONETARY SYMBOL
– USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
– USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 $6/2.00

MIN W/MONETARY SYMBOL
– USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
– USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 $6/2.00

Updated Custom Pricing Editor to display using Pricing Format.
Use <BACK and NEXT> to select the pricing and EDIT to change the
Pricing Format. The Pricing Format adjustment will also be updated upon
EXIT.

Moved to the new system V2.24:
Updated to nodeboard firmware v0.38.0

Updated TechAlert switch numbering to be consistent with the game manuals.

Updated Custom Pricing Editor – Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the “CREDIT” or “AT:” field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom
price to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol (“$”, “EUR”, etc), “TOKEN”, “COIN”, and “SWIPE”.

Updated Custom Coin Door Editor – RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).

Updated Pricing Table:
Updated Euro Coin Door from:
“10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0”
to:
“10 units per pulse, Left 5, Center 10, Right 5, 4th 0, 5th 0, 6th 0”

Updated Australia 5 from “1/$2.00, 2/$5.00, 5/$10.00 AU” to
“1/$2.00 AU, 2/$3.00 AU”
Removed Australia 7 “1/$2.00, 3/$4.00, 4/$5.00 AU”

Removed Italy 1 “1/EUR 0.50”
Removed Italy 2 “1/EUR 1.00, 3/EUR 2.00”

Added New Zealand 3 “1/$2 NZ, 2/$3 NZ”

Updated Switzerland 2 from “1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF”
to “1/2 SwF, 2/4 SwF, 3/5 SwF”
Removed Switzerland 3 “1/2 SwF, 3/5 SwF”

Updated UK 1 from “3/1.00 GBP, 7/2.00 GBP” to “1/2.00 GBP”
Updated UK 2 from “4/1.00 GBP” to “1/1.00 GBP”
Removed UK 6 “3/2.00 GBP”

Removed Portugal “1/EUR 0.50”

Removed Germany 1 “1/EUR 0.50”
Removed Germany 2 “1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00”
Removed Germany 3 “1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00”

Removed Euro 4 “1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00”
Removed Euro 5 “1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00”
Removed Euro 6 “2/EUR 0.50”
Renamed Euro 7 to Euro 4 “1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00”
Renamed Euro 8 to Euro 5 “1/EUR 1.00, 3/EUR 2.00”
Renamed Euro 9 to Euro 6 “1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00”
Renamed Euro 10 to Euro 7 “1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00”
Renamed Euro 11 to Euro 8 “1/EUR 1.00, 4/EUR 2.00”
Renamed Euro 12 to Euro 9 “2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00”

Removed USA 4 “1/$0.50” “25 units per pulse, Left 1, Center 1, Right 1,
4th 1, 5th 0, 6th 0”
Removed USA 6 “1/$0.50” “25 units per pulse, Left 1, Center 6, Right 1,
4th 1, 5th 0, 6th 0”
NOTE: USA 3 “1/$0.50” “25 units per pulse, Left 1, Center 4, Right 1,
4th 1, 5th 0, 6th 0” remains unchanged

Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1

Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings
to / from a USB thumbdrive.

When restoring the settings to the SAME MACHINE, you can choose to
restore:
“RESTORE ALL SETTINGS”
“RESTORE ALL ADJUSTMENTS”
“RESTORE ONLY STD ADJUSTMENTS”
“RESTORE ONLY HIGH SCORES”
“RESTORE ONLY AUDITS”

When using the saved settings with another machine of the SAME TITLE and
MODEL (for example settings file created on a DeadPool Pro and restoring
to a different DeadPool Pro) you can choose to restore:
“RESTORE ALL ADJUSTMENTS”
“RESTORE ONLY STD ADJUSTMENTS”

When using the saved settings with another machine of a DIFFERENT TITLE or
MODEL (for example settings file created on a DeadPool Pro and restoring
to a Munsters Pro) you can only choose to restore:
“RESTORE ONLY STD ADJUSTMENTS”

“RESTORE ALL ADJUSTMENTS” will restore the Standard Adjustments listed
below and all Feature Adjustments.

“RESTORE ONLY STD ADJUSTMENTS” will restore the following Standard
Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
“REPLAY TYPE”
“REPLAY PERCENTAGE”
“REPLAY AWARD”
“REPLAY LEVELS”
“REPLAY BOOST”
“SPECIAL LIMIT”
“SPECIAL AWARD”
“SPECIAL PERCENTAGE”
“FREE GAME LIMIT”
“EXTRA BALL LIMIT”
“EXTRA BALL PERCENTAGE”
“GAME PRICING”
“MATCH AWARD”
“MATCH PERCENTAGE”
“BALLS PER GAME”
“TILT WARNINGS”
“TILT DEBOUNCE”
“CREDIT LIMIT”
“FREE PLAY”
“KNOCKER VOLUME”
“START GAME ON CREDIT”
“GAME RESTART”
“TIMED PLUNGER”
“FLIPPER BALL LAUNCH”
“COINDOOR BALL SAVER”
“COMPETITION MODE”
“CONSOLATION BALL”
“PLAYER COMPETITION”
“TEAM SCORES”
“ALLOW HIGH SCORES”
“HIGH SCORE AWARD”
“GRAND CHAMPION AWARDS”
“HIGH SCORE #1 AWARDS”
“HIGH SCORE #2 AWARDS”
“HIGH SCORE #3 AWARDS”
“HIGH SCORE #4 AWARDS”
“HSTD INITIALS”
“HSTD RESET COUNT”
“COIN INPUT DELAY”
“LOST BALL RECOVERY”
“COIN DOOR DISABLE TILT”
“TIME FORMAT”
“FAST BOOT”
“LANGUAGE”
“PLAYER LANGUAGE SELECT”
“PLAY ATTRACT TUTORIAL VIDEOS”
“ATTRACT MODE B.BOX BRIGHTNESS”
“GAME PLAY B.BOX BRIGHTNESS”
“SERVICE MENU B.BOX BRIGHTNESS”

Games will now persist ALL SETTINGS after a software update. This
functionality will be available in the game release AFTER the release which
uses system 2.24.