August 14

CODE UPDATE : STERN’S IRON MAIDEN PRO, PREM, & LE : VERSION V1.03.0

 

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NEW CODE! Stern Pinball has posted Iron Maiden code version 1.03.0 for the Pro, Premium, and Limited Edition models.

This code update contains various bug fixes, game adjustments, and enhancements.


Pro – v1.03.0:
http://www.sternpinball.com/games/iron-maiden/pro

Premium – v1.03.0
http://www.sternpinball.com/games/iron-maiden/premium

Limited Edition – v1.03.0:
http://www.sternpinball.com/games/iron-maiden/le


PREM & LE

V1.03.0 – August 9, 2018
=======================
– Playfield Validation – “LOAD RAMP” switch will now set valid playfield
– Attract Mode – added tutorial videos that explain how to start Battle Mode, Mummy Multiball, and Trooper Mulitball
– Mainplay – added additional text that tells players to shoot for white arrrows when EDDIE is not spelled yet
– Combos / Deathblows – base score changed from 250K to 500K
– Combos / Deathblows – active combos are indicated by a pulsing right side flasher (faster pulses for higher combo active)
– Combos – making a 6-way combo can now light the Tomb Award once per game
– Deathblows – added flasher light effect when you collect a deathblow
– Aces High – fixed an issue where destroying the 2nd bomber during the grace period will start a roving shot in the mode that never ends for all players
– Aces High – initial jackpot scores are boosted by 500K
– Aces High – fixed a display issue where the playfield multiplier was being applied to the base value instead of the total (no effect on final scoring)
– Aces High – fixed a display issue where jackpot scoring equation would not be correct after first Super Jackpot (no effect on final scoring)
– Fear of the Dark – fixed an issue where the Spinner Bank display effect would sometimes show up when the mode is not running
– Soul Shard – fixed an issue where the Tomb Award would not light after spotting a random Soul Shard through Mystery Orb Level 3 (after 2 Minutes to Midnight)
– Mummy Multiball – fixed an issue when the mode ends with a ball in the sarcophagus, it will no longer trigger M-U-M-M-Y letters or Cyborg Multiball if it is lit when unloading
– Trooper Multiball – added missing Beast 1x Jackpot callouts
– Trooper Multiball – boosted volumes of selected trooper speech
– Trooper Multiball – added flasher light show when Super Jackpot is hit
– Cyborg Multiball – fixed an issue with the ‘Showtime’ speech was getting called when you drain into lighting Cyborg Multiball
– Cyborg Multiball – added flasher light show when Cyborg Jackpot is hit
– 2 Minutes to Midnight – changed background font color to red for more contrast
– 2 Minutes to Midnight – instructions text for Super Jackpot is now broken into two lines to make it larger on-screen, text color changed to yellow for contrast
– 2 Minutes to Midnight – added flasher light show when Super Jackpot is hit
– Number of the Beast – instructions text now added to explain rules during intro and during the mode
– Number of the Beast – score for defeating the Beast changed from 50M to 100M
– Mode Totals – fixed an issue where mode totals were excluding the values of shots made in the grace period
– Eddie Cards – Trooper Level 2 card is easier, can now be collected by making any 5x Jackpot shot OR lighting all shots for 3x Jackpot
– Revive – when balls are being launched into play and Revive triggers, no revive will be taken and ball saver will be extended 4 seconds with no grace period
– Score Frame – fixed a rare issue when adding a player during Bonus countup results in temporarily displaying 0000 scores for all players and overlapping text
– Sound – added playfield multiplier activate sound
– Sound – added 2 Minutes to Midnight clock sounds for adding time
– Sound – added custom tilt sound
– Sound – increased tilt warning sound volume
– Sound – changed X targets complete sound
– Sound – added X targets add time sound when multiplier is active
– Music – fixed an issue with the attenuation getting set back to ‘0’ between balls, now it resets it to whatever the adjustment says

– System – Updated to V2.07
– Update to nodeboard firmware v0.23.0
– Enhanced center channel clarity.
– Added bass frequency filter selection options: 125Hz, 250Hz, and disabled.
– Added treble frequency filter selection options: 4kHz, 8kHz, and disabled.
– Added adjustment to scale GI, Insert, and Flasher LED brightness, range is 25% to 100%.
– Added adjustment to limit GI, Insert, and Flasher LED Max brightness, range is 64 to 255.

– Adjustment Changes:
– added ‘PLAY ATTRACT TUTORIAL VIDEOS’ – defaults to YES, turn to NO to remove the tutorial videos from the attract mode


PRO :

V1.03.0 – August 9, 2018
=======================
– Attract Mode – added tutorial videos that explain how to start Battle Mode, Mummy Multiball, and Trooper Mulitball
– Mainplay – added additional text that tells players to shoot for white arrrows when EDDIE is not spelled yet
– Combos / Deathblows – base score changed from 250K to 500K
– Combos / Deathblows – active combos are indicated by a pulsing right side flasher (faster pulses for higher combo active)
– Combos – making a 6-way combo can now light the Tomb Award once per game
– Deathblows – added flasher light effect when you collect a deathblow
– Aces High – fixed an issue where destroying the 2nd bomber during the grace period will start a roving shot in the mode that never ends for all players
– Aces High – initial jackpot scores are boosted by 500K
– Aces High – fixed a display issue where the playfield multiplier was being applied to the base value instead of the total (no effect on final scoring)
– Aces High – fixed a display issue where jackpot scoring equation would not be correct after first Super Jackpot (no effect on final scoring)
– Fear of the Dark – fixed an issue where the Spinner Bank display effect would sometimes show up when the mode is not running
– Soul Shard – fixed an issue where the Tomb Award would not light after spotting a random Soul Shard through Mystery Orb Level 3 (after 2 Minutes to Midnight)
– Trooper Multiball – added missing Beast 1x Jackpot callouts
– Trooper Multiball – boosted volumes of selected trooper speech
– Trooper Multiball – added flasher light show when Super Jackpot is hit
– Cyborg Multiball – fixed an issue with the ‘Showtime’ speech was getting called when you drain into lighting Cyborg Multiball
– Cyborg Multiball – added flasher light show when Cyborg Jackpot is hit
– 2 Minutes to Midnight – changed background font color to red for more contrast
– 2 Minutes to Midnight – instructions text for Super Jackpot is now broken into two lines to make it larger on-screen, text color changed to yellow for contrast
– 2 Minutes to Midnight – added flasher light show when Super Jackpot is hit
– Number of the Beast – instructions text now added to explain rules during intro and during the mode
– Number of the Beast – score for defeating the Beast changed from 50M to 100M
– Timed Battle Modes – fixed an issue with timed modes that drain when waiting for sarcophagus lock would not be completed and would still be lit on the next ball
– Mode Totals – fixed an issue where mode totals were excluding the values of shots made in the grace period
– Eddie Cards – Trooper Level 2 card is easier, can now be collected by making any 5x Jackpot shot OR lighting all shots for 3x Jackpot
– Revive – when balls are being launched into play and Revive triggers, no revive will be taken and ball saver will be extended 4 seconds with no grace period
– Score Frame – fixed a rare issue when adding a player during Bonus countup results in temporarily displaying 0000 scores for all players and overlapping text
– Sound – added playfield multiplier activate sound
– Sound – added 2 Minutes to Midnight clock sounds for adding time
– Sound – added custom tilt sound
– Sound – increased tilt warning sound volume
– Sound – changed X targets complete sound
– Sound – added X targets add time sound when multiplier is active
– Music – fixed an issue with the attenuation getting set back to ‘0’ between balls, now it resets it to whatever the adjustment says

– System – Updated to V2.07
– Update to nodeboard firmware v0.23.0
– Enhanced center channel clarity.
– Added bass frequency filter selection options: 125Hz, 250Hz, and disabled.
– Added treble frequency filter selection options: 4kHz, 8kHz, and disabled.
– Added adjustment to scale GI, Insert, and Flasher LED brightness, range is 25% to 100%.
– Added adjustment to limit GI, Insert, and Flasher LED Max brightness, range is 64 to 255.

– Adjustment Changes:
– added ‘PLAY ATTRACT TUTORIAL VIDEOS’ – defaults to YES, turn to NO to remove the tutorial videos from the attract mode