May 31

CODE UPDATE : STERN’S BATMAN 66 : VERSION 0.92.0

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NEW CODE! Stern Pinball has posted new Batman code version 0.92.0 for the Premium, Limited Edition, and Super Limited Edition models.

This code includes two new season 3 minor villain modes. This code also adds additional polish, enhancements and bug fixes.

Super Limited Edition – v0.92.0:
http://www.sternpinball.com/game-code/game-code-batman-super-le

Limited Edition – v0.92.0:
http://www.sternpinball.com/game-code/game-code-batman-le

Premium – v0.92.0:
http://www.sternpinball.com/game-code/game-code-batman-premium


Super LE and LE :

V0.92.0 – May. 30, 2018
=======================

– Added new Egghead mode: Season 3, Episode 109 (“The Ogg Couple”).
– Added new Shame mode: Season 3, Episodes 115 & 116 (“The Great Escape”).
– Completing the Mad Hatter mode both times and selecting it again would
show INVALID on the Minor Villain mode select screen. This has been
corrected.
– The Batusi mode would show “Villain Escape”, not “Batusi” on the total
screen. This has been corrected.
– Added more sounds for Joker mode 5/6.
– Fixed Joker and Penguin batcave video clip sequences; too many sequences
were being displayed at one time.
– Reduced Penguin mode EP 3/4 hurry-up stage (#3) from 3 shots to 1 shot.
– Fixed background instructions and collect/continue video clips for
Catwoman mode 19/20.
– Added hurry-up stage for Catwoman mode 19/20: stage #2 (batbeam, left
ramp) and stage #3 (robin w/ tigers, right ramp). Added batbeam and
explosion sounds.
– Reworked Major Villain mode adjustments:
– Lowered default Gordon Target hits from 3 to 2.
– Lowered final stage shot sequences from 6/8 to 5.
– Added new clips for Catwoman mode 108 Gordon Target Sequence.
– Fixed a issue that was causing the shot value for the Villain Escape
to not increase after a super jackpot was scored.
– Added lamp effects for Villain Escape.
– Added Villain Vision effect for Villain Escape super jackpot.
– Increased the autofire time for the Villain Escape add-a-ball from 5
seconds to 15 seconds.
– Added more sounds for Villain Escape super jackpot award.
– Added some GI lighting effect for Villain Escape:
SW_HITS = normal.
SHOTS = dark.
SUPER_JACKPOT = darker.
Multiball start fades the GI down to dark.
– Added video clips/sounds for Villain Escape part #1.
– Reworked Villain Escape start effect text and added instructions.
– Added blinking shoot again lamp to the first part of Villain Escape
to indicate that the mode will continue if the ball drains.
– Added episode-specific video clips for the villains in attract mode.
The clips that are displayed are selected from the episodes that were
played during the previous game.
– Cleaned up audit/adjustment text. Removed unused adjustments.
– Added jail sounds for minor villains captured.
– Added number of parts for each Catwoman, Joker, Penguin, and Riddler
mode in the mode select display effect.
– Added video clips for Catwoman, Joker, Penguin, and Riddler mode select.
– Added HSTD display for King Tut mode EP 117, it was missing.

– Fixed an issue with NODE BUS TEST that was causing the TV node (#24)
to report that it had a communication error.


Premium :

V0.92.0 – May. 30, 2018
=======================

– Added new Egghead mode: Season 3, Episode 109 (“The Ogg Couple”).
– Added new Shame mode: Season 3, Episodes 115 & 116 (“The Great Escape”).
– Completing the Mad Hatter mode both times and selecting it again would
show INVALID on the Minor Villain mode select screen. This has been
corrected.
– The Batusi mode would show “Villain Escape”, not “Batusi” on the total
screen. This has been corrected.
– Added more sounds for Joker mode 5/6.
– Fixed Joker and Penguin batcave video clip sequences; too many sequences
were being displayed at one time.
– Reduced Penguin mode EP 3/4 hurry-up stage (#3) from 3 shots to 1 shot.
– Fixed background instructions and collect/continue video clips for
Catwoman mode 19/20.
– Added hurry-up stage for Catwoman mode 19/20: stage #2 (batbeam, left
ramp) and stage #3 (robin w/ tigers, right ramp). Added batbeam and
explosion sounds.
– Reworked Major Villain mode adjustments:
– Lowered default Gordon Target hits from 3 to 2.
– Lowered final stage shot sequences from 6/8 to 5.
– Added new clips for Catwoman mode 108 Gordon Target Sequence.
– Fixed a issue that was causing the shot value for the Villain Escape
to not increase after a super jackpot was scored.
– Added lamp effects for Villain Escape.
– Added Villain Vision effect for Villain Escape super jackpot.
– Increased the autofire time for the Villain Escape add-a-ball from 5
seconds to 15 seconds.
– Added more sounds for Villain Escape super jackpot award.
– Added some GI lighting effect for Villain Escape:
SW_HITS = normal.
SHOTS = dark.
SUPER_JACKPOT = darker.
Multiball start fades the GI down to dark.
– Added video clips/sounds for Villain Escape part #1.
– Reworked Villain Escape start effect text and added instructions.
– Added blinking shoot again lamp to the first part of Villain Escape
to indicate that the mode will continue if the ball drains.
– Added episode-specific video clips for the villains in attract mode.
The clips that are displayed are selected from the episodes that were
played during the previous game.
– Cleaned up audit/adjustment text. Removed unused adjustments.
– Added jail sounds for minor villains captured.
– Added number of parts for each Catwoman, Joker, Penguin, and Riddler
mode in the mode select display effect.
– Added video clips for Catwoman, Joker, Penguin, and Riddler mode select.
– Added HSTD display for King Tut mode EP 117, it was missing.

– Fixed an issue with NODE BUS TEST that was causing the TV node (#24)
to report that it had a communication error.