December 04

CODE UPDATE : THE WALKING DEAD CODE UPDATE FROM STERN PINBALL VERSION 1.56

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Stern has just released another code update for the Walking Dead making it code 1.56


Download Updates Here :

http://www.sternpinball.com/game-code/game-code-the-walking-dead-pro

http://www.sternpinball.com/game-code/game-code-the-walking-dead-premium

http://www.sternpinball.com/game-code/game-code-the-walking-dead-le


– Crossbow motor ball clearing procedure was not waiting for the “mark”
switch to be made before firing the ball. This has been corrected.

– Changed crossbow from ignoring switches after the ball was fired to
stopping the sequence when certain switches are hit after firing. This
behavior is reasonably like the PRO now.

– Fixed an issue where a ball in the crossbow may not get cycled through
if the player did not hit the button and fire the ball.

– Crossbow sequence no longer killed (stopped) when a playfield target
is hit before the ball is physically fired out of the crossbow.

– Improved crossbow handling when the ball is accepted for player-
controlled firing and the ball leaves the switch.

– Added the crossbow mode timer to the background display effect for the
crossbow shot (when it is ready to be made).

– Paused the crossbow mode timer while the player is allowed to make a
crossbow shot.

– “Other” switches not part of crossbow awards during crossbow or crossbow mode awards during crossbow mode no longer kill off the sequence during multiball.

– Added background art for crossbow HSTD in attract mode and the crossbow mode total page.

– Multikill scores carryover at HORDE start set to YES for competition
mode.

– Knocker sound/q24 option synced better with the replay effect.

– Crossbow mode was not blinking the crossbow lamp. This has been
corrected.

– Combo was not recording the combo champion properly. This has been
corrected.

– Crossbow mode was not un-lighting itself after it was started. This
has been corrected.

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