New Code Update for the Walking Dead Pinball (V1.19)

Stern Pinball has posted new The Walking Dead code version (1.19) for our
Pro and Limited Edition games.

The code contains additional feature enhancements and bug fixes.

The Walking Dead code & readme files are at the following links:

Pro model (V1.19):
http://www.sternpinball.com/…/game-code-the-walking-dead-pro

Limited Edition (V1.19):
http://www.sternpinball.com/g…/game-code-the-walking-dead-le

Pro Model:

V1.19 - November 25, 2014
=========================

  - Fixed wire colors for TOPPER coil (flasher) drives (BRN now ORG)
  - Skill Shot:
      - removed tower shot
      - changed scoring
      - changed animation to be a walker in a hallway
        -- 0 rollover + top lane = shoot with pistol
        -- 1 rollover + top lane = shoot with shotgun
        -- 2 rollovers + top lane = shoot with bigger shotgun
  - Woodbury: updated art and music.
  - Multikill - added animations, VO, and sound FX.
  - Reworked the CDC rule.  The left ramp can be made repeatedly to build
    a score and add shots (arrows).  Once at least one arrow shot has been
    made, the left ramp can be shot twice to finish the mode and start a
    multi-kill feature.
  - Added new art for CDC (passing through the door - the door opens down,
    not up).  Lowered the left ramp shot increment for CDC mode.  This was
    scoring too much.
  - Reworked clear the prison yard and prison multiball scoring.  Completing
    the drop targets when "FIRST AID" is lit will permanently increase the
    value of the prison yard walkers for the remainder of the game.  During
    the multiball, the value of the prison yard walkers increases each time
    a prison yard walker is killed while the multiball is running.  Added
    all player scores to the prison yard walker background.  Added animated
    walkers to the prison yard background display effect.  Every once in a
    while, one of the walkers will start moving around and make some noises.
    Killing a walker will play an animation of the walker getting shot in the
    head.  Dead walkers remain on the ground so the player can look at the
    display and see how many walkers there are left to kill.  Fixed walker
    rendering (depth) based on distance to player.  Prison multiball super
    jackpot is no longer laughable.
  - Siege: Added rules, animations, sound FX, music. 
    Light Siege by killing 12 yard walker during Prison MB.
  - Reworked the TUNNEL rule.  All shots are lit, and each shot collected
    doubles the value of the next shot.  Shooting the TUNNEL shot completes
    the mode and starts a multi-kill feature.  Added dots and sounds.  The
    award sound is now louder, and ducks the music.  Added scrolling
    messages.
  - Added barn walkers.
  - Added walker kill animations
  - Made some sounds louder (bicycle girl, prison).
  - Added art for combos.
  - Added some high scores.
  - Added stacking to crossbow lit.  Lit crossbows can be stacked (via
    adj.) by completing the drop targets multiple times when "Weapons" is
    lit before shooting the crossbow ramp.
  - Added add-a-ball to blood bath multiball.  This is earned by completing
    the drop targets.
  - Added art to pop bumper jackpot display effect.
  - Arena: Added rules/art/sounds.
  - Added left target bank completion parameters for blood bath lit and
    modes lit.
  - Implemented drop target settings for lighting modes.
  - Added settings for crossbow kills for crossbow multiball.
  - Added new crossbow art (raccoon and half walker).
  - Added player scores to well attack background.
  - Well walker (non-multiball) was not allowing the woodbury skill shot
    to be available.  This is now allowed.
  - Fixed a problem with the right drop target and WOODBURY that was causing
    the drop target to stay down when it should have been up.
  - Added a display effect for prison multiball super jackpot.


LE Model

V1.19 - November 25, 2014
=========================

  - Fixed an issue in which LED lights were being turned off under certain
    conditions when they should stay on.
  - Added LED GI functionality for LE.
  - Added lamp effects for the fish tank.
  - Added rules/art/sounds for the right drop target and the spinners:
      - Right drop target lights both spinners and the Woodbury skill shot.
      - Both spinners are lit for additional points until the Woodbury shot
        is made.
  - Fixed wire colors for TOPPER coil (flasher) drives (BRN now ORG)
  - Skill Shot:
      - removed tower shot
      - changed scoring
      - changed animation to be a walker in a hallway
        -- 0 rollover + top lane = shoot with pistol
        -- 1 rollover + top lane = shoot with shotgun 
        -- 2 rollovers + top lane = shoot with bigger shotgun
  - Woodbury: updated art and music.
  - Multikill - added animations, VO, and sound FX.
  - Reworked the CDC rule.  The left ramp can be made repeatedly to build
    a score and add shots (arrows).  Once at least one arrow shot has been
    made, the left ramp can be shot twice to finish the mode and start a
    multi-kill feature.
  - Added new art for CDC (passing through the door - the door opens down,
    not up).  Lowered the left ramp shot increment for CDC mode.  This was
    scoring too much.
  - Reworked clear the prison yard and prison multiball scoring.  Completing
    the drop targets when "FIRST AID" is lit will permanently increase the
    value of the prison yard walkers for the remainder of the game.  During
    the multiball, the value of the prison yard walkers increases each time
    a prison yard walker is killed while the multiball is running.  Added
    all player scores to the prison yard walker background.  Added animated
    walkers to the prison yard background display effect.  Every once in a
    while, one of the walkers will start moving around and make some noises.
    Killing a walker will play an animation of the walker getting shot in the
    head.  Dead walkers remain on the ground so the player can look at the
    display and see how many walkers there are left to kill.  Fixed walker
    rendering (depth) based on distance to player.  Prison multiball super
    jackpot is no longer laughable.
  - Siege: Added rules, animations, sound FX, music. 
    Light Siege by killing 12 yard walker during Prison MB.
  - Reworked the TUNNEL rule.  All shots are lit, and each shot collected
    doubles the value of the next shot.  Shooting the TUNNEL shot completes
    the mode and starts a multi-kill feature.  Added dots and sounds.  The
    award sound is now louder, and ducks the music.  Added scrolling
    messages.
  - Added barn walkers.
  - Added walker kill animations
  - Made some sounds louder (bicycle girl, prison).
  - Added art for combos.
  - Added some high scores.
  - Added stacking to crossbow lit.  Lit crossbows can be stacked (via
    adj.) by completing the drop targets multiple times when "Weapons" is
    lit before shooting the crossbow ramp.
  - Added add-a-ball to blood bath multiball.  This is earned by completing
    the drop targets.
  - Added art to pop bumper jackpot display effect.
  - Arena: Added rules/art/sounds.
  - Added left target bank completion parameters for blood bath lit and
    modes lit.
  - Implemented drop target settings for lighting modes.
  - Added settings for crossbow kills for crossbow multiball.
  - Added new crossbow art (raccoon and half walker).
  - Added player scores to well attack background.
  - Well walker (non-multiball) was not allowing the woodbury skill shot
    to be available.  This is now allowed.
  - Fixed a problem with the right drop target and WOODBURY that was causing
    the drop target to stay down when it should have been up.
  - Added a display effect for prison multiball super jackpot.

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