New Code Update For Stern’s Walking Dead Pinball Machine

Stern Pinball has posted new The Walking Dead code version (1.11) for our Pro and Limited Edition games.

The code contains additional feature enhancements.

The Walking Dead code & readme files are at the following links:

Pro model (V1.11):
http://www.sternpinball.com/…/game-code-the-walking-dead-pro

Limited Edition (V1.11):
http://www.sternpinball.com/g…/game-code-the-walking-dead-le

This update can also be found on our website www.sternpinball.com in the game code library.

V1.11 – October 28, 2014
========================- Fixed topper wire colors (ORG should have been BRN).
– Fixed shooter lane awards (extra ball, etc.) when they were not
supposed to be given.
– Added new sounds.
– Fixed a problem with the BARN mode art that was causing a keyframe
error.
– Extended the time for a crossbow shot (ball fired from the crossbow),
as valid shots to the longer shots (left ramp, etc.) were timing out.
– Added sounds for bicycle girl hit when the display effect cannot run.
– Removed “crickets” sound from woodbury-is-lit event. This event occurs
when the fish tank is completed, so there is already an award sound
happening at this time.
– Added crossbow kill animations.
– Added crossbow shots, lit by completing the drop targets when “Weapons”
is lit.
– Removed check to see if a supply had already been awarded before awarding
it again. This allows the crossbow to be lit more often.
– Zombie kills lamp effect now shows lane-changeable lamps.
– Added some basic flasher effects for the topper heads in the attract mode.
– Added bicycle girl lamp to background lamp effect. Lowered the priority
of the multi-kill award display effects so the effects won’t block the
multiball award effects (prison, well).
– Added prison multiball award dots.
– Added prison multiball start dots.

Limited Edition (V1.11):
http://www.sternpinball.com/game-code/game-code-the-walking-dead-le

V1.11 – October 28, 2014
========================

– Bicycle girl ramp diverter waits 1.5 seconds to close after a recent
hit to the head when the ramp is up.
– Changed prison arrow color to teal/blue (similar color to Prison insert
outline color).
– Changed rollover default color to orange.
– RGB arrow colors for bicycle girl, blood bath, crossbow, prison. The
default arrow color is RED, which is used by combo shots.
– Completing the right drop target lights Woodbury, along with the spinners
for extra points. Shooting the Woodbury lane collects the spinner points
(this can be multiplied).
– Changed behavior of RGB lights during Single Lamp Test and All Lamp Test.
The Enter/Start button will cycle white/red/green/blue.
– Lamp table so the lamp test menu shows the board number that the lamp is
associated with.
– Fixed up attract mode for LE version.
– Added extra ball lit and woodbury lit to right drop target up/down criteria.

– Fixed topper wire colors (ORG should have been BRN).
– Fixed shooter lane awards (extra ball, etc.) when they were not
supposed to be given.
– Added new sounds.
– Fixed a problem with the BARN mode art that was causing a keyframe
error.
– Extended the time for a crossbow shot (ball fired from the crossbow),
as valid shots to the longer shots (left ramp, etc.) were timing out.
– Added sounds for bicycle girl hit when the display effect cannot run.
– Removed “crickets” sound from woodbury-is-lit event. This event occurs
when the fish tank is completed, so there is already an award sound
happening at this time.
– Added crossbow kill animations.
– Added crossbow shots, lit by completing the drop targets when “Weapons”
is lit.
– Removed check to see if a supply had already been awarded before awarding
it again. This allows the crossbow to be lit more often.
– Zombie kills lamp effect now shows lane-changeable lamps.
– Added some basic flasher effects for the topper heads in the attract mode.
– Added bicycle girl lamp to background lamp effect. Lowered the priority
of the multi-kill award display effects so the effects won’t block the
multiball award effects (prison, well).
– Added prison multiball award dots.
– Added prison multiball start dots.

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